Theyre also a good way to score points for having objectives in contagions range for the Despoiled Ground secondary objective. Five Things to Know About Chaos Space Marines. Can see some really fun lists with aggressive mortars and defilers with this! Combined with the +1S, near mandatory on your first Foul Blightspawn at the price. Theres also some fun interplay between this and the Miasmic Malignifier. are just as great as you remember re-roll wound rolls of 1. Despoiled Ground (Battlefield Supremacy): (end game scoring) This secondary gives you four conditions to score points off of at the end of the game: So long as you dont get tabled, this secondary is fairly easy to score 8-15 points on, as you can use lots of the Elite helper characters to tick off the requirements. I can not remember putting more than one. Whats a Lord of the Death Guard, you ask? A lot of units and even core army rules have changed, so its going to take some games to get a true feel for how they will affect the game. Bigger chances are afoot for Plague Wind (WC6) and GIft of Contagion (WC5), both of which now have a basic mode and a more powerful effect that goes off on a cast that exceeds the target charge by 3 or more. Without Rhinos or drills to move a unit of 10 across the table, is your next best bet for getting them where they need to be. They basically count as terminators for getting in to our codex transports and I would be willing to wager a Forge World Errata to normalise this is not far off. I have a small collection of marines but I'm too poor to buy the book Thanks in advance 28 65 comments Add a Comment gatedcerulean 1 yr. ago Deadly Pathogens are a new type of upgrade that you can buy for points for a plague weapon (not a relic or grenade) thats equipped either by a Character or any model with Champion in their profile name (so squad leaders from Plague Marines and the two flavors of Terminator). They are also a Core unit, Few little tweaks, Crazed has gone and is replaced with a reroll wounds of 1 ability when he starts taking wounds, it also reduces damaged suffered by 1 (Interestingly this is the same ability as Disgustingly Resilient, but a different wording, making this useable in the Chaos Space Marine codex). Despite all this, Blightlords still get to sit at a very attractive 40ppm. source below. Similarly, the Defiler is also very good here. I am in the camp of loving the Malignant Plaguecaster though. Artwork is great as ever with some brilliant pieces such as the gorgeous cover art depicting Mortarion and the Death Guard striking down the Ultramarines and even classic returning artwork such as the original The Lost And The Damned making an appearance! Stratagem that basically does the same for characters, but this feels very spicy on a Deathshroud Champion, where it gets their scythe up to S8 or S6 as relevant, and lets them cleave through hordes even harder with their 5 or 10 attacks. This one has been known for a while: Disgustingly Resilient is now -1 to incoming damage instead of a 5+ roll to ignore a wound. (1CP) is a kind of replacement for the old blight grenade combos. still lets you pick an enemy unit within 18 and roll a dice for each model, dealing a mortal on each 6. on a 5+ with the higher cast. Chaos is fickle! This is a super nasty modifier to drop on a unit and killing a single model with blightlords isnt terribly difficult. In order to benefit from these rules a unit needs to both be in a Death Guard Detachment and all models in that Detachment that can be from a Plague Company must be from the same one. Its a little paragraph and easy to miss. have dropped to 5 points but lost ObSec so are functionally worthless except for Deploying Scramblers. Did they improve as much as everything else? The majority of datasheets in this section have the < P LAGUE COMPANY> keyword. And his new, ability lets him choose one Core unit within 6 each turn to get +1 to their attack rolls until your next turn. Its the one area Possessed bring something to the table that Blightlords dont, by virtue of being DAEMON units. They also dont count as relics, so you can combine them on your non-named characters too! contagion resembles Mortarions old ability to do mortal wounds on a 4+ to nearby units. Their stratagem is great at letting you get more coverage with those characters and their warlord trait, The Droning is the first thing I have seen out of 9th edition that I have called broken or far too powerful. Sadly the Covid and the Brexit delayed the codex and the review as well. This is the old Disgustingly Resilient a 5+ shung against losing wounds! Thats. His pistol now does mortal wounds instead of having D6 damage, his Blight Racks improve the AP and Damage of nearby blight grenades by 1, and his new. Finally, Daemons are no longer in the book. However, most of these units have other things that buffed them, like the daemon prince sword becoming str +1 ap3 3dmg. The. Except Terminator Sorcerers, who wear cowardly. Does compensate for Death Guard being unusually bad at lining up Deploy Scramblers, however. Rob: The Droning is incredibly rude, but overall I think Mortarions Anvil gets the nod from me. Psychic Powers The Contagion Discipline. Cultists have dropped to 5 points but lost ObSec so are functionally worthless except for Deploying Scramblers. Wings: As well as the ones called out above, you get the now-standard extra Warlord Trait and Relic strats, and for the latter theres a separate strat letting you give a sub-set of the relics to unit Champions, Marine supplement style. have perhaps the strongest ability in the book their Warlord Trait/Contagion, halves the Movement characteristic of enemy units in range. Make sure to think about how youre going to achieve that perhaps a Helbrute to sit in your backline and a rhino to ferry stuff up the board then threaten to score big points if your opponent doesnt spend time killing it. . Poxwalkers on the other hand, are much improved: Theyre now WS 4+ and T4, and theyve kept the ability to ignore wounds, albeit on a 6+ instead of a 5+. I am sure possessed will work, but dont think they will do any better than points equivalent numbers of plague marines or terminators. Such an amazing model and was a joy to paint! While we saw something similar with the Space Marine Captains, they have a lot more HQ options with lieutenants who dont have that restriction. Its a positive change, since having 2 attacks is better than having 1 and getting a second one conditionally. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. I look forward to seeing what people come up with. Yeah I've got the death guard 9th and Limited edition Beast Snaggas 9th. They basically count as terminators for the purposes of what they are allowed to embark upon and how much space they take up in those transports. get some changes malefic talons become free, but only give you +2A when you have a pair rather than +3, and are only AP-1 now. Thanks again! ffffAh, the suffering! (WC6, -1 to hit against a DEATH GUARD unit) are both completely unchanged. Putting aside the fact that I think well see errata for the Terrax drill to make it hold half the number of Possessed and until it does I think the drill and Possessed have play in a mono DG list I think theres potentially a home for Death Guard Possessed, but that home is in a soup list. July 15, 2020. Did possessed get better with the new book? All your favorite characters return, and theyre all better than ever. No, they did not. The Death Guard are the Traitor Legion most favoured by Nurgle. More on that later. It also combines wonderfully with the auras on the Noxious Blightbringer. Most of these got better Chaos Lords now have T5 and they all have more attacks. Announcing: The Unified Tournament Circuit (UTC). So long as you dont get tabled, this secondary is fairly easy to score 8-15 points on, as you can use lots of the Elite helper characters to tick off the requirements. This means that they will most frequently have to foot slog. Well were happy to say that the Plague Companies are back, in nearly the same form each one has its own special Contagion Warlord Trait, a Stratagem, and a Relic (so net loss of one Stratagem, but the book makes up for those losses and then some). Mike: Finally, Chaos Marines are able to summon Daemons still, although this could change once Daemons receive their 9th Edition codex. Goonhammer and Stat Check are Teaming Up! Upload PDF to create a flipbook like 9ed Codex [Chaos] - Heretic Astartes - Death Guard now. I do believe that Death Guard feel like they should from the lore. Death Guard have a lot of Detachment rules now. Their Relic allows the wielder to reroll all hits and wounds too! S++ ULTRA GOLD. The new kid on the block improves the AP of nearby core units on a wound of 6 in addition to his reroll 1s, which is cool but I feel he is again fighting for the precious Lord of the Death Guard slot, and may struggle to see the tabletop because of that. Rob touched on this with the Blightlords, but if youre staying pure this changes the maths on some strength break points for melee units. Speaking of which, Blightlord Terminators and Deathshrouds got way better. Theres only one truly bad unit in the book and even they have a purpose, and I can already picture multiple builds with this army both as monofaction Death Guard and in soup lists. I can not remember putting more than one Lord of the Death Guard per Detachment anyways. One unit can perform this action if they are within 3 of an objective that is not already Contaminated and no enemy units (excluding aircraft) are within 3 of that objective. Editorial: Can we not, with the Fallen thing? Every HQ choice except for the Malignant Blightcaster and the Sorcerer in Terminator Armour now has the LORD OF THE DEATH GUARD keyword, preventing you from taking more than one in a detachment. Now, this is just on your Warlord, but by the end of the game that becomes a large bubble in which your opponent will find it difficult to counter your attacks! now have 4 Attacks (awesome), and T5 (hell yeah), but only 2 wounds apiece (boo) and still 1 damage claws, and they now count as 2 models when carried in transports they cant ride in Rhinos at all. And this goes beyond just removing things like Death to the False Emperor and adding Contagions almost every unit has statline changes and most have changes to their special rules. You probably do consider taking a 2-model unit to keep this cheap, as you want to be able to pop it almost every turn. rule to replace the old Crazed one that gives them the ability to re-roll wound rolls of 1 if theyve taken any damage. He has the twin plague spewer and a plague weapon power fist, called a Plague Claw. Don: Possessed, unfortunately their transport options have been limited. Finally we have the plague weapon specialists, these have a strat that increases plague belchers, plaguespurt gauntlets and plague spewers to D2, their contagion removes the benefit of cover and they get a super plague sprayer as a relic. Something to note is that the unit now hews much closer to the box contents and many special weapon options are now limited to one per 5 models, instead of just being two models. So sadly, no more 5-man Plague Marine squads sporting three plasma guns. and way more cost-efficient for getting volume of attacks down than Plague Marines now that only one model in five can swap to a free second plague knife. Plague Wind still lets you pick an enemy unit within 18 and roll a dice for each model, dealing a mortal on each 6 or on a 5+ with the higher cast. Cant be combined with the. , I do also want to call out that the relic is an absurdly strong character buff it just gives the bearer full hit and wound re-rolls in melee with no questions asked, which is quite the thing on a Daemon Prince with a hellforged sword. ffAh, the suffering! by Lord-Solar Looking for a good pdf fro the 9th ed space marines codex Like the title. This is also where the Death Guard army bonus comes in. Thanks comments sorted by Best Top New Controversial Q&A Add a Comment . . The standalone Astra Militarum codex released just over two months later on Saturday, January 28. This lets you essentially run as many as you want in a single Detachment, which is pretty great. Don: It seems like the only reason to run Cultists in a DG army is to have really cheap units to perform actions. Also, Death to the False Emperor is gone, so if youre a Death Guard player you no longer have to worry about remembering that rule. The Primarch of the Death Guard is back and looking great, his Toughness and Attacks have increased and Silence now does a more reliable D3+3 damage allowing Morty to put out an absolute truck load of damage. More than I think Ive seen for any other army. If youre a Death Guard player you should be over the moon about this book and if youre a Chaos player otherwise you should be psyched about this direction and level of design being applied to the other Chaos factions. no longer applies a random effect, instead always stripping off a point of S, and taking away an attack as well if you get an 8+ on your cast. Required fields are marked *. We definitely have some stand out units/stratagems, but each codex of 9th does. get Contagions and it benefits from the upgrade to WS/BS 3+. This will let them absolutely detonate a horde, and as a keen user of Necron Warriors, that makes me extremely nervous. However there is a downside, and if you get the same result twice then you will get turned into a Chaos Spawn! Ok, lets talk about the new ones. I love content like this as it really allows you to capture the narrative of your force with a developing story that will evolve between games. I am in the camp of loving the Malignant Plaguecaster though. Helbrutes only reduce incoming damage by 1 and are 6 movement, but got a ton of tweaks to their weapons (Plasma cannons are now 3 damage flat, power scourges are only S+1) and a new Frenzy rule to replace the old Crazed one that gives them the ability to re-roll wound rolls of 1 if theyve taken any damage. Inexorable Advance is basically the updated Death Guard legion trait, and its pretty solid. (1 CP/2 CP) upgrades a unit of Chaos Spawn to get +1 Toughness and gain Disgustingly Resilient, and costs 2 CP if the unit has 4+ models. I think i would reserve the use of this model to being one Id only use at an event with a lack of true terrain. Here are some highlights from the list of returning stratagems. Infernal Jealousy is the only rule I dont love here, and only because the Death Guard dont have a non-Psyker Death Guard HQ. Finally their relic allows you to give an objective marker contagion, making it a -1 toughness node, or even a mortal wound vendor when combined with the above warlord trait. Stratagem, which gives a unit of Spawn +1T and Disgustingly Resilient. Daemon Princes get some changes malefic talons become free, but only give you +2A when you have a pair rather than +3, and are only AP-1 now. He does nothing for your daemon engines. Rather than letting a whole unit throw grenades, it lets you pick three models in your army to have their grenades become Pistol 6 for a phase, and automatically hit in melee. Some Death Guard units had abilities that triggered if you rolled a 7 on 2D6 (e.g. Chaos Spawn are also still here and rocking 2D3 Attacks instead of D6 and can be improved with the Grandfatherly Influence Stratagem, which gives a unit of Spawn +1T and Disgustingly Resilient. (1 CP) is used in the Shooting or Fight phase to give a unit of Terminators +1 to its hit rolls. Not good against every army, but going to absolutely, some opponents, especially on Mortarion. Ah, the suffering! The Entropy Cannons are only +5 points now and also strongly worth consideration, since they now do a staggering D3+3 damage. On the whole however I do feel that the Death guard come out of this for the better and it seems a fairly balanced book. Possessed are in a weird spot. While it doesnt have Disgustingly Resilient (and has no way to get it), it does get Contagions and it benefits from the upgrade to WS/BS 3+. This is an amazing ability every enemy unit within 3 cannot be affected by aura abilities from their army, no rerolls, no shenanigans, nothing! ffAh, the suffering! Also. To put it mildly, being able to slap a 12 bubble of half movement or no re-rolls on a Bloat-Drone on turn 2 and just sort of fly it near your opponents entire dang army is quite the thing. Whatever, I hate painting them anyways. Thats no bad thing as both are strong, so expect to continue to see them perform in lists, and both being able to go onto big Poxwalker blobs is nice. this relic has changed a bit from its War of the Spider version and is locked to the Tallyman. (1 CP) powers up a Plagueburst Crawlers shooting, making its mortar 3 damage and causing every unit within 3 of the unit hit by the mortar to take mortal wounds on a 4+. on the other hand, are much improved: Theyre now WS 4+ and T4, and theyve kept the ability to ignore wounds, albeit on a 6+ instead of a 5+. as a contagion, which attacks against affected units a +1 bonus to their AP. #warhammercommunity #miniatures #miniaturespainting #tau #tauempire #40k #farsight #arksofomen #new40k #orks #painting #paintingwarhammer #warhammer #warhammer40k #tabletopgames #tabletop #warmongers #wargames #wargaming, Made a good start on my #Gallowdark scenery. 9th edition is on the way, and with it a whole raft of changes to the factions of Warhammer 40,000. For my money the Daemon Prince of Nurgle is one of the losers in the book, even with some decent buffs. Yes, they are a bit faster than our other infantry, but they dont necessarily hit much harder and have practically no interaction in the shooting phase. For the final power, we have a new entrant Blades of Putrefaction has gone off to the big plague pit in the sky, replaced with Gift of Plagues (WC6). Theres too much you cant control and it shares a slot with the Grind them Down secondary, which looks to be Death Guards bread and butter. The extra trait and relic strats both have the new wording requiring your actual Warlord to be Death Guard to use them, so you cant dip into the traits and relics here without a reasonable commitement to the Plague Legions. At only 10ppm more than Blightlords, theyre also priced to move. Stupidly, the only way to get the digital version of the codex in the app is to buy the physical codex and then enter the code in the app. For the final power, we have a new entrant Blades of Putrefaction has gone off to the big plague pit in the sky, replaced with, (WC6).
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