Out of the 3 non-DLC sniper rifles, the Mantis is noticeably more problematic with regards to ammunition. At higher levels, a hacked synthetic can serve as an "ally", hacking an enemy again as soon as the last hack runs out, providing a great distraction. Since my Mass Effect playthrough is coming to an end I decided to think about what kind of build I'd like to use for Mass Effect 2 on Insanity (My second time playing through it). To avoid the latter dont spam shadow strike, even though the massive damage makes it tempting. The Infiltrators AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage. Is there any benefit to scar healing beyond cosmetic. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. Sabotage(+100% damage from tech powers)->Cryo Blast (optional)->Incinerate(if frozen +100% damage+electric combo after Sabotage)->Overload(fire explosion, if chain overload can be multiple explosions). Legendary edition reveals ME2 is the worst of the triology. Soldiers kind of get the shaft on cooldown times as they don't use tech skills or biotics skills and thus don't benefit from any cooldown upgrades, it's not worth it to use concussive shot and have that 6 seconds cool down time even if your using the area version of it to take down multiple husks. Because the Infiltrator specializes in long range combat, it can be a good assetonce you learn how to handle the weapon. Unlike its Mass Effect 2 version, Incinerate no longer has an area of effect baseline, only the Rank 4 Radius evolution allows it to hit multiple grouped targets. Although it loses its accuracy when fired continuously and/or at long range targets, it is very good at stripping shields and barriers at close range. Sniper rifles are already excellent against armor. As for the guy who said to use it on husks, no. Mordin- the only Squadmate with incinerate, which is by far the most damaging anti armor ability. Furthermore, note that your shields cannot be boosted beyond a certain level, i.e. The Geth Plasma Shotgun is a good weapon against small groups and can devastate enemies that just happen to be alone. The Blackstorm is a good weapon for the Infiltrator, if you like to get close. It seems very useful as a bonus skill, allowing you to control the battle from both sides. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. If unstable warp is used the explosion can even knock down shielded enemies, Thane- high A tier pick, his sniper rifle plus warp allows him to do massive damage to armor, and he can also trigger detonations with warp. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. If you are on higher difficulties, then leveling up Incinerate to level 4 couldn't go to waste as you need to blast through armor, and it can be very useful against organic enemies as well. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun Use them like free grenades, Grunt- the perfect krogan is the perfect tank, he draws a LOT of aggro and can take heavy punishment without going down. Scan this QR code to download the app now. Instead use her flash bang often and shadow strike situationally. Heavy incinerate. Which is better for Hardcore/Insanity difficulty? 2: Squad Ammo on EVERYTHING. The ammo limitation is the only real drawback of the weapon, however with different armors, or armor parts, then it can be offset a little, and if you are already effective using the Mantis despite its low ammo, with maximum upgrades, the Widow will have 13 shots to the 10 shots from the Mantis, so this shouldn't be an issue. Because the Infiltrator lacks any real crowd control abilities, the M-100's knockdown ability can help offset that, and provide some breathing room if needed. It can handle anything. Incineration Blast does similarly for enemy squad's armor. The Rank 6 Freezing Damage gives a big payoff if the character has a method for reliably freezing or chilling enemies. This includes even protected targets still possessing shields, barriers, or armor. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. This includes any attempts to reapply a hack to enemies who still have shields from the last hack you performed. Evolves Incinerate into one of the following options: Heavy Incinerate This advanced plasma round melts or burns nearly anything it hits. You're browsing the GameFAQs Message Boards as a guest. Very effective against armor. The good thing with Heavy Pistols is that AI is very accurate with them. You get access to the M-8 Avenger, the M-15 Vindicator, and on Hardcore and Insanity difficulties, the Geth Pulse Rifle. But you've got Garrus, Zaeed and Grunt for that. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. Pistols are more effective against armored enemies than against enemies with shields or barriers. Incisor is only good in Shepards hands and even then not very. Cryo Ammo can still work extremely well on Insanity with the Viper sniper rifle, particularly when bringing a squad good at stripping defenses. Incineration Blast is nice for groups.. IMO, Heavy Incinerate is better, simply because you don't find that many groups of armored individuals together. The particle beam's effectiveness at cutting through shields and barriers make it a good choice against Collectors and other similarly shielded enemies. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. The CID is bananas! When pursuing this type of pure sniper strategy, the Terminus Armor is an often overlooked yet invaluable option, as it gives you a 10% increased ammo capacity, and the 10% increased storm speed will often make up for the 2 second shorter duration in your cloak, allowing you to reach cover either before or only slightly after your cloak wears off. Your main ability will take down enemy armor and deal damage to them. Only available if you recruit Morinth, this is the organic equivalent of AI Hacking. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. However, if you still want to equip one here is what I suggest: In this section, I will go through a few tips on when to use Mordin and how. It is available the moment you start the second mission, and can act as a low-power sniper rifle. Jack's abilities are also worth considering as she has a shotgun, which is useful against close-up enemies, Shockwave, which is very good at crowd control, and access to Squad Warp Ammo, in case you are fighting enemies with barriers. Yet another way to compensate for the Infiltrators lack of effectiveness against biotic barriers. While it is useless in missions wherein there are no Mechs or geth, it can still be a good choice for even a single squad point: a level-1 hacked enemy can at least distract others, affording you several seconds of shooting without taking enemy fire. This is capable of devastating the toughest of enemies, even on the harder difficulties. You can never go wrong with a sniper in your squad, Miranda- S tier Squadmate, you can never go wrong with her. Probably one of the strongest Heavy Pistols. Improved AI Hacking is great for turning one of your enemies into a tough temporary ally, a useful distraction tool, like a more effective Drone, while flanking with a shotgun or sniping. The class skill provides the usual bonuses to health, power cooldown, and Paragon/Renegade bonuses. The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). Even a weaker Incinerate can be used to the same effect if an enemy has little shields or barriers remaining. Mordin Solus is Salarian Scientist. It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. Many enemies stay behind cover, so you may have to invest in some shield upgrades because if you plan to snipe, especially if you get close, then you might have to keep your head out a while to get the target in your crosshairs. Increase damage to frozen and chilled targets by an additional 100%. Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. Infiltrators are equipped with cloaking systems that allow them to avoid detection for short periods of time, granting a tactical advantage over enemies. This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. The max rank gives you the option to burn or melt anything it touches (Heavy Incinerate), or increase the radius of the explosion once Incinerate reaches its target (Incineration Blast). ALL RIGHTS RESERVED. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. Her drone is a good distraction and can stagger enemies out of cover but rarely lasts long on insanity so get the explosive drone knowing this and use it like a grenade. This is the class power for the Infiltrator in Mass Effect 2. Dominate can be a very useful power if utilized correctly; hitting the right enemy will force all other enemies to shift targets and cover to adjust to the Dominated enemy, essentially throwing the enemy ranks into chaos. Squadmates can also encourage enemies to pop out of cover. Cryo ammo in ME1 decreases the targets accuracy, letting the player take less damage from one source. This ammo type loses some of its crowd-control function on Hardcore and Insanity difficulties since every enemy will have some type of special protection, preventing you from freezing them until defenses are stripped. Fantastic against collectors and blood pack, good against everything else as long as you have an anti shield pick too, Tali- great against synthetics, questionable choice in most other scenarios. Avoid Moving Mordin without a cover, he will easily die as he has quite low shields and HP. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. It is the only way he can deal substantial damage to enemy barriers and shields. Your only weakness will be against AoE crowd control, such as against a Husk rush. Details on every Power. B-A-N-A-N-A-S! SMGs are naturally suited for destroying shields, and become downright overwhelming when paired with high-level Disruptor ammo. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. I will classify both which is the superior option and the order in which you should focus on each respective power. Range is a problem, because you get less accurate the further away you are, so using the weapon at closer range is always a better idea. For characters who lack this freezing option, like the. It is a decent ability, that can freeze unprotected enemies. Infiltrators are tech and combat specialists with the unique ability to cloak themselves from visual and technological detection. Essential pick against collectors if your Shepard is a biotic. These are powers that allow neutralizing enemy shields, hacking, becoming invisible, or other technical actions Incinerate - Progression Incinerate - Notes Incinerate also deal additional damage to enemy health. Because the DoT effect of the Rank 5 Burning Damage evolution is relatively long (8 seconds), in multiplayer especially, this evolution may only be useful against larger boss-type enemies (Atlases, Banshees, etc.) While Neural Shock is quick and perfect for keeping an exposed organic disabled, AI Hacking is great to continually recast on the remaining toughest Geth of a cluster left until they weaken each other all down to nothing. These were my favorites, the last build being the most well-rounded and one I ended up sticking with the most. Power Training: Combat Drone, Overload, Incinerate, AI Hacking, Cryo Blast Weapon Training: Heavy Pistol, Submachine Gun Engineers are tech specialists, the only class able to employ combat drones on the battlefield. Especially good at dealing with enemies like husks, because in ME2 once you strip their armor they die instantly to any power that gets them off their feet. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. Unprotected organic targets hit by Neural Shock will initially stand up straight and are forced to pose for headshots. Only briefly returning to cover (and not reloading) is very fast and will interrupt many enemies who need some time for aiming. . In-depth Class builds for Shepard with a focus on Insanity difficulty strategies. For the most part, unless you're the close-encounters Infiltrator, it might be best to select another weapon. You definitely need to use your squad well in this game, so heres some tips for how to use every team member on insanity. Most of the tactical options offered by the cloak work fine at a low rank. If you are a skilled sniper, Stasis will allow you to kill any enemy with ease. In this post, I will go through Mordin build that utilizes Fire and Ice against enemies in Mass Effect 2 or Mass Effect 2 Legendary Edition. Assassination Cloak is best used by one shot one kill snipers for its bonus to damage, while Enhanced Cloak is best used by Infiltrators who enjoy flanking their enemies, going from cover to cover, or just getting up close and personal. Incineration blast. He can equip two types of guns: A submachine gun and a heavy pistol Sub-machine Gun These weapons are very important for Mordin's build. Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. You've met with a terrible fate, haven't you? Any reason why I can't manually save anymore? This advanced plasma round melts or burns nearly anything it hits. Ice Blast has the lowest cooldown in the game of 4.5 seconds. Headshots are usually easy to achieve. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. His sniper rifle and AP ammo chew through armor fast, overload kills shields, and concussive shot can take a bite out of barriers and will always stagger shielded enemies without armor. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. While it does help in crowd control, it has its limitations, mainly in range and ammo capacity. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. The powers in ME2 are made to be experimented with! Neural Shockwave is instant-cast and instant effect, something Shepard's Full Cyro Blast would not be, and even has a lower cooldown. Also can use sniper rifles which are the best weapon squadmates can have in ME2. It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. "~ Yasso. Builds for all squadmates. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. Overload is a tech power in Mass Effect 2 and Mass Effect 3's single-player and multiplayer modes. Incineration Blast would be nice against armored husks but Heavy Incinerate is nicer vs the tougher enemies (Scions, Krogans, etc). The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. On the other hand, when coupled with the semiautomatic M-97 Viper sniper rifle, it provides unrivaled battlefield control against enemies without special protection, especially when such enemies attack en masse or in confined spaces. The weapon has a two-second charge time before it fires, so make sure your own shields are up before sticking your head out. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. ALL RIGHTS RESERVED. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). Thane, Garrus and Legion; keep that in mind when picking allies for a mission. Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. Sniper rifles provide opportunities to eliminate single targets at extreme range, presenting very little risk to the rest of the party. For an Infiltrator that likes and is good at using sniper rifles, the benefits of getting this weapon are so great that they may want to consider doing the Collector's Ship mission as soon as possible so that they can use the Widow for as much of the game as possible, even though that mission could be quite difficult at the low level that you will likely be at the time. Note: This power travels in a straight line from the user to the target, hitting instantly. It is also possible to conserve ammo when fighting mobs by simply freezing individual enemies with well-placed shots and ordering squad mates to finish them off. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields). Garrus Concussive Shot: 2 Overload: Area Overload Turian Rebel: Turian Renegade Armor-Piercing Ammo: 3 Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. If you are a true believer in the "One Shot, One Kill" mantra and want to exploit it to its fullest, the combination of Assassination Cloak, Assassin, and the M-98 Widow rifle will ensure maximum damage per shot. It's saved my life quite a few times, actually. The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want. Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. Incinerate is a tech power in Mass Effect 2, and in Mass Effect 3's single-player and multiplayer modes. Besides Miranda hes the only other Squadmate who can handle all defenses reliably. Unless you are the Infiltrator that prefers close combat, then the Firestorm isn't the weapon for you. Mass Effect Wiki is a FANDOM Games Community. Increase damage to armored targets by 50%. Jacob- inferno ammo is great for armored targets, and pull field is a great combo primer. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Cerberus troop just can't survive in this hell. Powers in Mass Effect 2 are a set of abilities that can be used to attack Enemies or to defend you and your squad. Heavy concussive shot stops charging Krogans. Recharge Time: 6.00 seconds (Shepard . Note this can be improved with an upgrade for SMGs that causes a passive 50% extra damage to shields. This is can be quite useful against skittish enemies that like to hide behind cover. Full details on all possible Romances. The SMG works as your backup weapon when your primary is out of ammo or you are conserving it for a later fight, and can also be used to take down shields at close range. Privacy Policy. Sniper rifles are the single most damaging means of attack for an Infiltrator. It has great synergy with all weapon types but especially sniper rifles. Incineration Blast would be nice against armored husks but Heavy. SMGs are rapid fire weapons that can be used in close range combat. I played as an Engineer through ME2 on insanity twice. This section will cover what weapons you should equip for Mordin to maximize his damage. If you have the Aegis Pack, then you have access to the M-29 Incisor. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. as weaker enemies may die too quickly to take much extra damage. Its shots do more damage than the M-97 Viper; however, it carries half the ammunition and fires more slowly. What can it be used for? Evolves Incinerate into one of the following options: Burn your opponents and incinerate their armor. Also overload will instakill Unshielded pyros and set everyone near them on fire. 2023 GAMESPOT, A FANDOM COMPANY. It can be used on enemies after the Inceration ability. For a dedicated sniping Infiltrator equipped with the M-98 Widow, and if you pick Warp Ammo as your bonus power and upgrade it plus Disruptor Ammo to the Heavy version you will be a one-man anti-everything monstrosity. Do Not Sell or Share My Personal Information. You will meet him in Omega trying to help civilians under the effects of the plague. Because she can also deal with enemy shields, she complements the Infiltrator nicely. Area Overload can strip an enemy squad's shields, exposing them to the panicking effects of Squad Incendiary Ammo (courtesy of Grunt or Jacob). Spec into AI hacking for his loyalty mission and also geth shield boost to make him more of a tank sniper with his widow so he can be more survivable and do high damage, Liara- Trap squishies with singularity, use stasis on leader types. It can be used for flanking, escaping enemy fire, sniping, or just a straightforward damage boost with any available weapon (and also melee attacks). Try whatever comes to mind and see what you can do with the squadmates you have! The ability to cloak, then be able to shoot, then get back into cover, can be invaluable during engagements when you need to get a level up on your enemies. Besides, area throw won't do anything to 3 shielded Geth. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). The nice thing is that it a slows down people but mainly saves ammo which can be an issue on insanity. AI is quite effective at using this weapon and doing numerous spray shots. The damage boost is in practice only a fraction of the listed value, since it's not multiplicative. But I used grunts a lot. The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. Moreover, with this build, you will be able to freeze enemies at any time.
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