The Warhammer Community post also revealed some broader weapon improvements, including the switch of Rokkit Launchas from Assault 1 to Heavy d3, and Rokkit Kannons from Assault 2d3 to Heavy 3d3, granting them both extra shots. The Laser Destroyer is based on an ancient and therefore fragmentary Standard Template Construct (STC) record of an upgraded Lascannon, with greater range and a much broader beam able to affect multiple targets. While Space Marines and Imperial Guardsmen can be armed with them. Contents Although the Conqueror Cannon has a shorter range and fires smaller shells than the Battle Cannon, the drastic reduction in recoil allows the vehicle to fire with more accuracy on the move. To represent the ease of use of a flamethrower, the game mechanics of this weapon differ from that of other ranged weapons. Among the largest versions of Plasma Cannons, Plasma Blastguns are the main weaponry of Stormblade super-heavy tanks. A Glue Gun's main use is in crowd control and mob suppression, and is rarely seen on the battlefield, though it is sometimes present in the armouries of the Adeptus Arbites. They are designed to implode and produce a powerful pressure wave that can damage armoured or hardened targets, rather than explode, as is usually the case with grenades. The Thunderfire Cannon is a powerful direct-firing artillery piece made available to Space Marines in their fifth edition codex. Lightning Claws are almost invariably worn as a pair, and are mainly used by Assault Terminators or Space Marine Veterans. The Webber is the standard "rifle" form of the Web Gun, with a longer range than the pistol, and a greater area of effect. It is a valuable weapon which needs specialised ammunition and care -- even more so than the sniper Lasgun -- and is therefore usually reserved for more elite troops or Imperial Assassins. This weapon is capable of cutting through even the toughest of armour plating, and provides additional armour penetration capability against vehicles and bunkers, though they have little utility against lightly-armoured and more mobile enemy infantry. Force weapons do D3 damage; Chainswords provide an extra attack and there is no bonus for having 2 combat weapons without a special rule; Power Fists are Sx2 User, AP-3 and D3 damage with a -1 to hit; Power Weapons are as follows: Power Sword - S User, AP-3; Power Axe - +1S, AP-2; Power Maul - +2S, AP-1; All units can split fire. However, Storm Troopers and Grenadiers are always equipped with a Hellgun as standard to take full advantage of their superior training and weapons expertise. Many have power settings with low power being used as a non-lethal stunning weapon, while high settings are quite capable of blowing off limbs. An Autogun, refers to a wide range of Imperial weapons that project ballistic solid slug ammunition. Rapid fire is more effective against fast-moving vehicles and large units of infantry, as the cool-down time is lessened considerably. They now fire solid-slug rounds ranging from 20 millimetres and up. Its use necessitates getting up close and personal before it is fired. Imperial Navy starships carry shotguns for the crew to use during boarding actions or against uprisings by crewmen aboard the ship. The weapon is most commonly seen mounted in pairs on Titans -- Warhound-class Scout Titans often carry a pair as one of the arm mounts, while the larger Reaver-class Battle Titan sometimes mounts a pair of Turbolasers on each arm, and the Warlord-class Battle Titan generally has a pair in each shoulder mount. The Vortex Grenade is an unpredictable weapon that destroys anything that it comes into contact with, and the Warp vortex it creates drifts randomly after activation slaying friend and foe alike. The Imperator-class Emperor Titan mounts one on its upper carapace as an anti-aircraft cannon. The Crozius Arcanum is a mace or staff that is used as both a melee weapon and the primary badge of office of Space Marine Chaplains. For example, Intercessors have a WS of 3+, meaning you need to roll a 3 or higher (hence 3+) in order to hit with an attack. Power weapon technology is limited and all examples are crafted individually by skilled artisans; commonly in the form of a sword, axe, or hammer, but sometimes in a more exotic form such as a whip. No longer merely a faction ability that grants extra shots, Dakka has been reworked as an entirely new weapon type to replicate the sheer volume of lead fired from Ork guns, according to a Warhammer Community article posted earlier today. The Grav-gun is the two-handed rifle variant of the Grav-weapon employed by the Adeptus Astartes. The power of the Graviton Cannon is sufficient to rupture organs and crack bones even inside armour, but its primary use is to counter enemy machinery without the risk of secondary explosions. The extreme heat flare produced by the muzzle blast also limits the Meltagun's use indoors or in close quarters. The battlefield is churned into a cratered waste and the enemy force is left in smoking ruin, preceding a combined arms advance of armor and mechanised Imperial Guard infantry. Please select the preferred Weapon Type in the filters to see what Blessings/Traits are bound to what Weapon Type. Many Traitor Guardsmen or Heretics do not always have immediate access to Lasguns, due to a lack of contact with a Forge World. The current pattern in use is the Astartes Mark III. They are also used in urban areas where rather than engaging in dangerous room-clearing close combat operations a Demolisher is simply fired at the base of an enemy held building, often causing the entire building to come crashing down. Different stat names are used for different weapons, so if a weapon has both Penetration and First Target, for example, it's best used for attacking Specials and Elites rather than horde-clearing. Because of this relative lack of power, the lasgun is most effective when delivering massed, focused fire from multiple units, and less effective when used singly. Common Imperial slang for meltaguns includes cookers or vape guns. The Titan-sized Plasma Destructor is the second most powerful Plasma weapon available to the Titan Legions. This article contains a large, but not exhaustive, list of the various types of weaponry used by the Imperium in the Warhammer 40,000 universe. These are one of the only weapons an Ogryn can use, as the Ogryns' immense size and stupidity usually results in most other weapons being broken over the heads of the enemy when the Ogryns get close. The Photon Flash Flare explodes with a tremendously powerful flash of light, which will temporarily blind anyone without protection in its area, and may even affect those with protection, such as power-armoured Space Marines. As such it is equally effective against large targets as small ones. Some dedicated close combat units of the Imperial Guard, such as Rough Riders and special weapon squads can also be armed with Laspistols. Even without the power field active the weapon will be of highest quality and potent in the hands of a skilled fighter. Higher ranks within the Arbites may make use of a Power Weapon version known as a Power Maul. Warhammer 40,000 and its fantasy equivalent Age of Sigmar are dominant in the tabletop miniatures space. Lascannons are basically a significantly scaled-up implementation of the "las" technology also used in Lasrifles. Welcome to the Weapon Blessings (Traits) Overview Page for Warhammer 40,000: Darktide.On this page you can find information on all the available Weapon Blessings within Darktide. Haywire Grenades (or Scramblers) are grenades that explode with a powerful electromagnetic pulse, destroying electronic systems and incapacitating vehicles. This results in the dual effects of searing heat and explosive shock as its substance is instantly energised into boiling plasma. As a general rule, a Force Weapon will enhance the psychic power of the user to push the target into the Warp. Despite it's indirect fire abilities the mortar is not exceptionally strong against more heavily armored troops -- and certainly not against tanks. Warhammer 40ks Greenskins are getting spruced up in the upcoming ninth edition Orks codex, and everyones favourite onomatopoeic, bullet-blazing ability hasnt been forgotten. The weapon types in Warhammer 40k Darktide are divided into two upper categories and another subcategory. While standard Boltguns are rarely used by the Imperial Guard, Bolt Pistols are quite popular amongst the Commissariat, and are frequently used by junior officers and non-commissioned officers in place of their regular-issue Laspistol sidearms. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. If Flamers work the way they did in 9E, its likely that weapons with this ability score automatic hits. A Glaive Encarmine crackles with energy, allowing its master to cleave his foes easily in twain with its terrifying power. Space Marines, meanwhile, can fire similarly-sized launchers from the shoulder and carry their own supply of missiles on a backpack-mounted rack. This makes it more costly to field, so it is not generally issued to the average Imperial Guardsman. However, the higher power consumption requires superior quality power cells or a backpack power supply to keep maintained, and the complex gun system requires more time and resources to manufacture and repair -- as well as more training to get the most out of. There are sniper rifles which use solid ballistic ammunition -- although, like other projectile-based weapons, they are restricted by the need to carry heavier ammunition. Power output can be adjusted to extend the life of the charge. It is the primary armament of the Hellhound flame tank. It is a formidable weapon and can deal significant damage from a long distance. These weapons used to fire an explosive penetrating bolt, much like the Bolter, but as the Imperium progressed, this technology was added to the list of that which was lost. Laser weaponry or Las weapons are laser-based ranged weapons used by many military forces in the Warhammer 40,000 universe. The rarer Griffon Siege Mortar has amuch larger explosive force than its man-portable variants, and is an excellent bunker-buster when equipped with specialist siege shells. Leman Russ Executioner outfitted with a Plasma Destructor. The Space Wolves Venerable Dreadnought Bjorn the Fell-Handed has a Lightning Claw as its Dreadnought melee weapon. Usually a specially constructed or modified ballistic or laser weapon for use by sniper units, the term "Sniper Rifle" is used as a generic term that covers many variations on the theme of long-ranged precision infantry weapon, including various laser and other energy-based weapons. Ripper guns are particularly robustly built so that they can be used as clubs. It also produces a large amount of splash damage, making it effective against infantry formations as well. An Imperial Grav-gun employed by the Adeptus Astartes. Pistols: can be fired instead of all other weapon types. However, the difference between Assassin and Strikedown lies in that the Assassin weapon attack type consists of quick stabs, like when wielding a knife, whereas Strikedown attacks primarily involve big overhead swings. Reaper Autocannons were commonly used by Space Marine Terminators prior to the Horus Heresy. In-game, anything touched by the template is considered to be engulfed in flames and automatically hit, with no reliance on probability. This exotic short-ranged weapon ravages the nervous system of its targets. Grenade Launchers perform a similar role to mortars in Terra's twentieth century warfare in that they can fire indirectly ('fire-and-forget'), and do not need a visible target to fire at. Instead of rolling dice to hit a target, firing a flamer (and other similar weapons) simply involves placing a teardrop-shaped template over a target area. The Plasma Gun is a rifle-sized Plasma Weapon common to many of the armed forces of the Imperium. It replaced the head, but forced a carapace mount position to be given over for a fire control tower. It was used by the Tanith First and Only, Elysian Drop Troops, Catachan Jungle Fighters and Inquisitor Gregor Eisenhorn. A Bolt Pistol is a smaller version of the Bolter in standard use by the Space Marines. It is most often used in a bunker-buster role by driving up close to enemy fortifications and firing into them at very short range, thus allowing allied infantry to assault through the breach. Plasma gun -Standard 24" range Rapid Fire 1 7 S -3 AP 1 D -Supercharge 24" range Rapid Fire 1 8 S -3 AP 2 D, Hot-Shot Volley gun 24" range HEAVY 4 4 S -2 AP 1 D. what does the 4 stand for on Heavy 4? The Deathstrike Cannon is a very large, long-ranged ballistic weapon that was available on early-pattern Warlord-class Titans. Assault Cannons are mounted on the Destroyer variant of Imperial Marauder bomber aircraft. Used exclusively by the Assassins of the Culexus Temple, this stylized skull-like helm known as the Animus Speculum helps conceal much of a Culexus Assassin's soulless nature from onlookers and particularly from psykers. A trench large enough to move an armoured company through had been carved out of the earth in front of the cannon from its final firing during the Heresy. So an Assault 1 weapon fires a sing shot with a single die, hitting based on the user's BS. People who play the table-top game refer to the lasgun as "flashlight" due its low strength and lack of armour penetration, especially when compared to the basic weapons of the other armies. Older Plasma Weapons (known as Mark I) still had the potential to overheat dangerously. Dreadnought close combat weapons are usually found on Space Marine Dreadnoughts. This is because the grenade possesses a Stasis Field generator that essentially generates a time-loop, causing time to repeat itself within the grenade's area of effect. Warhammer 40k's Space Marines are the veteran sci-fi wargame's most famous, popular, and prominent army. They employ a magnetic field to accelerate a stream or pulse of superheated ionised gas towards a target. With the evolution of the Warhammer 40,000 setting over several decades, many different kinds of weapons and equipment have been described and some of these are no longer in use by the armed forces of the Imperium. They are thus able to strike quickly, represented in-game by dreadnoughts striking in their initiative order. In the game Warhammer 40,000 - Chaos Gate, Anti-Plant Grenades can be used by the player to defoliate forested areas in the game. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. The Baneblade Cannon is a larger version of the Battle Cannon and fires rocket propelled ammunition. It is only mountable on the Warlord Titan due to its size and massive power requirements. Many variations of the Chain Weapon are used all over the galaxy. The cannon is sited on its own mount and may move under its own power, enabling it to provide cover where a Whirlwind is unfeasable, however it is usually deployed by Drop Pod or Thunderhawk gunship. The Torrent Weapon Ability appears on the Heavy Flamer on the Terminator datasheet, but WarCom hasnt yet explained what it does. It has one of the longest ranges of any weapon in the Imperium, as its stated range when firing in a direct fire position is 15 kilometres. Used mostly by the Culexus Assassin temple, it is only useful against beings with psychic powers, but can kill such a being instantly. Autoguns are still popular among certain regiments of the Imperial Guard for reasons such as, while having almost similar wounding capability, the bullets are capable of causing bleeding- useful against certain species of targets- whereas a lasgun beam tends to cauterise wounds. The Grav-gun also creates a bass rumble as the waves affect the local air pressure, causing the air to vibrate. Aside from individual Imperial officers, some specialised assault troops such as Assault Marines are also sometimes armed with Plasma Pistols. Strength is used when determining whether or not your attack wounds your target, and is compared against the target's Toughness. No longer merely a faction ability that grants extra shots, Dakka has been reworked as an entirely new weapon type to replicate the sheer volume of . Some Web Weapons fire an anesthetic-laden web, rendering the target unconscious. The Inquisitor Thaddeus uses a heavily modified model, which he uses in conjunction with two unusual ammunition types: The standard Astartes Mark Vb Godwyn Pattern Bolter. For example, Chaos Space Marine Raptors make use of a more archaic and less efficient pattern of Jump Pack that was in use during the Great Crusade. These weapons are relatively easy to produce and maintain. This is usually only used when the fighting is fierce, or when the titan has a large backup of ground troops, armour, or other Titans to defend it during its down time. Mounting four individual Lascannons (each more than capable of destroying a tank on its own) focused to fire on a single point, the Rapier was designed for bunker-busting. As a bolt weapon, the Bolt Pistol is favoured over the Laspistol due to its improved killing ability, although it is less reliable and generally holds fewer shots in its magazine than a Laspistol. The Tarantula is an automatic Sentry Gun system used to defend strategic locations and bases. Imperial Plasma Weapons are comparatively stronger than other races' analogues, but this advantage is offset by poor cooling and venting mechanisms: Plasma Weapons using Imperial technology can build up dangerous levels of heat, whichmust be vented out regularly,or the weapon can seriously wound or kill the operator upon firing. Chain Weapons are not just limited to sword and axe forms. A Hellgun is an upgraded Lasgun which fires a substantially more focused beam, using a series of high quality focusing lenses and a completely revamped power feed to give it a far greater armour-penetration factor compared the typical Lasgun. Since the Horus Heresy, the Imperium has made some advances in technology; thus much of the Chaos Space Marines' and Traitor Guards' equipment is of older design, or the Chaos Space Marines have restricted or no access to some of the items listed above. They are possible secondary weapons for some Space Marine vehicles as well, such as Dreadnoughts and Land Speeder Tornadoes. However, the weapon is also used elsewhere. The many armies in Warhammer 40k are roughly divided into three super-factions: the Warhammer 40k Imperium of Man, the Warhammer 40k Chaos factions, and the galaxy's various species of aliens - known as the Warhammer 40k Xenos factions. While Autopistols and Autoguns are similar to their laser-based variants, Autocannons are unlike their Lascannon counterparts. This strange weapon's origin is unknown, although some speculate that it is but one of a range of psychic weapons developed by the Adeptus Astra Telepathica. Once hit, a target cannot get free except by use of the special web solvent generally carried by all webber crews. The Inferno Cannon shoots a long, arcing gout of flame at range that forms a deadly pool of liquid flame affecting the area that it impacts, rather than spewing fire directly at the targets from the cannon. For example, the Chaos Space Marines possess Plasma Weapons -- however, their Plasma Cannons, being much older, are simply too large to be carried by a single man, even an Astartes; thus they are always vehicle-mounted, the only exception being the new Chaos Obliterator units, which are mutated Astartes heavy infantry that can extrude arm-mounted Plasma Cannons from their daemonically-altered bodies. An example of such a weapon was a sword wielded by Inquisitor Gregor Eisenhorn, this weapon was subsequently destroyed by the daemon Cherubael. Certain Imperial Guard Sentinel variants were also armed with Assault Cannons. This weapon also has the added ability of being able to jam the wheels/tracks and doors of vehicles, rendering them temporarily immobile. The Lasgun is the standard-issue weapon for all Imperial Guardsmen. It is described as a lower-powered, multiple-shot version of the vehicle-destroying Lascannon. Unlike previous editions of Warhammer 40k, 10th edition doesnt have a separate Psychic phase. This weapon employs a shell that energises into boiling plasma as it is fired. The Rapier which is sometimes known as the Rapier "Laser Destroyer" should not be confused with the tank-mounted Laser Destroyer weapon, though the similarity between the names could indicate that one was a development of the other, although it could just as easily be a coincidence. There are two damage types: physical (yellow) and energy (blue). The only Forge World producing Conqueror Cannons in large numbers for the Imperium was Gryphonne IV. Weapon Abilities wont be mutually exclusive; WarCom gives the example of Bolt-rifles, which are now both Heavy and Assault weapons (effectively granting them two different firing modes). They are deployed to support Imperial Guard regiments which are likely to be faced with enemy Titans. Here's our comprehensive guide to the . A Thunder Hammer is a large warhammer that incorporates a power field generator, which instead of being active constantly (as is the case with other Power Weapons), builds up an immense charge which is then released in an instant upon impact with the target. Eadbanger is a classic Weirdboy psychic power that allows the Ork shaman to burst the brain of an enemy character, so its likely this allows the attack to target characters even when theyre part of a unit or otherwise shielded. The Typhoon Multiple Missile Launcher or Typhoon Missile Launcher is a weapon found on Space Marine Land Speeders. Axe (Combat) You can find all weapons for the "Combat Axe" category here for Darktide. Before being named the Earthshaker Cannon, the gun on the Basilisk self-propelled gun was referred to as the "Macro-Cannon". A Grav-gun is very useful when fighting in a voidship or a null-gravity environment, as well as during demolition and siege work. In a sense, the Turbolaser is to the Lascannon what the Battle Cannon is to the Autocannon -- a larger, more devastating weapon based on the same concept. This was subsequently changed to reflect the reality that Assault Cannons are deployed almost exclusively by Space Marine forces. The Combi-grav is a relatively rare Combi-weapon variant employed by the Adeptus Astartes that incorporates a single-shot Grav-gun, allowing the wielder a potent graviton attack when the fighting is fiercest without sacrificing the formidable wrath of the standard Bolter. The name comes from the thunderclap-like noise the weapon makes when striking. Now, the breakdown can be seen on the center bottom of the screen if you mouse over the stats. Newer patterns of the weapon no longer suffer from this problem, which could be due to research by the Adeptus Mechanicus that produced refinements in the weapon's design, similar to the transition from the Combi-bolter to the Storm Bolter. A Glaive Encarmine is a two-handed master-crafted Power Weapon used exclusively by the Sanguinary Guard units of the Blood Angels Space Marines and their Successor Chapters. A Frag Grenade is a small hand-held explosive device meant to hurl shrapnel in all directions. The current standard pattern of Plasma Pistol in use by the armed forces of the Imperium of Man is the Mark III Sunfury. Twin-Linked weapons can re-roll To Wound rolls. Among these groups a large variety of specialist ammunition is used, including manstopper slugs, modified bolt rounds and incendiary shells. However, some standard Imperial wargear is replaced by similar daemonic gear. The shotgun is a durable, simple and reliable weapon, which has made it the mainstay of the Elysian Drop Troops, who prefer it over the Lasgun when entering hostile drop zones. So there are melees and ranged weapons like swords, axes, pistols and rifles. It is commonly used by Assault Terminators in conjunction with a Storm Shield in the other hand. The Sisters of Battle have a specific Missile Launcher known as the Exorcist Launcher, which is mounted exclusively on the Exorcist tank. Autoguns are automatic ballistic weapons which fire solid-slug ammunition propelled by one of various methods, including the combustion of propellant powder or the use of compressed gases. In addition, the trigger mechanisms are typically fitted with a burst-fire limiter to prevent the Ogryn from discharging his entire drum magazine in one continous stream of fire- a prospect Ogryns find very amusing, but would leave them without ammunition. This rare variant of the Imperial Guard's primary battle tank, known as the Leman Russ Destroyer Tank Hunter, is used for long-range precision sniping against enemy armour. This duality of purpose presents no philosophical conundrum for the Chaplains, as for them battle itself represents the most valuable form of worship of the Emperor of Mankind. Because of its random nature, this device can be as dangerous to its user as their opponent. The pistol is able to fire either a single shot or a short three-round burst. Among the different types of specialist rounds that can be fired from an Exitus Rifle are the following. Collateral: The Collateral weapon stat indicates much suppression and staggers your weapon does in Darktide. Hellguns are often equipped with underslung grenade launchers. Its high strength and armour-piercing ability make it a formidable weapon. The Multi-Melta (also known as a Thermal Cannon) is a larger, longer-ranged version of the Meltagun. The WarCom articleexplains that theWarhammer 40k 10th edition core rules include a variety of weapon abilities, which tie together similar effects found across factions. The mysterious entity known as the Sanginor is also known to wield a Glaive Encarmine in battle. In the Calixis Sector, the Stub Revolver, Hand Cannon and the Stub Automatic are the Stub Pistol-type weapons most commonly on offer.
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